F1 2019 screenshot

Codemasters F1 2019: First impressions of the finished game


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With F1 2019, the latest instalment of the official Formula 1 game, Codemasters have expanded the championship to include the Formula 2 support championship for the first time.

It comes in addition to all the F1 2019 drivers and teams as you’d expect, plus a new ‘Legends’ mode. This allows you to races as F1 greats Ayrton Senna or Alain Prost in a series of challenges.

We’re now able to give you our impressions of the finished game for the first time. Our complete review will follow once we’ve had a chance to fully explore everything that’s going on inside the tenth instalment of Codemaster’s official F1 game for major platforms.

Fighting in Formula 2

Before delving into what’s new for this year’s edition, it feels apt to say how refreshing it is to be discussing the release of an officially licensed F1 game in the month of June. Thanks to a longer development cycle, F1 2019 has easily the earliest release window of any of Codemasters’ major F1 titles – something that hopefully signals a new trend for the series.

Every installment of a yearly sports game needs one blockbuster new feature to justify the annual purchase. Following the triumphant return of classic cars to the series in 2017, this season sees fans finally get their hands on one of their most heavily requested features; Formula 2.

You can race the F2 field on any of the 2019 F1 circuits
F1’s feeder series has been given the full Codemasters’ treatment in F1 2019, with all teams and drivers from the 2018 season included from launch and the promise of the 2019 season to follow as a free expansion in due course.

Not only can you engage in a full, authentic F2 season offline, you also have free range to race the Dallara chassis around all of F1 2019’s 21 circuits and four shortened variants. Ever wondered how Formula 2 would look around the Circuit Gilles Villeneuve or Austin? Now’s you can find out.

It’s great to say that, on track, virtual Formula 2 races are just as frenetic and competitive as the real thing. As a spec series, F2 races are much less prone to the field spread we see in its senior counterpart, meaning you almost always have a rival nearby to scrap with.

As you’d expect, the F2 cars feel noticeably different to drive compared to the premier category machines. They’re less powerful, not as nimble with longer braking distances meaning that while still fun, they’re less satisfying to drive than the F1 beasts. Which only makes you appreciate the raw performance of the Formula 1 models all the more.

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Making friends and rivals

Formula 2 also serves as the entry point for this year’s career mode, which does take on a new flavour this season even if it operates fundamentally similar to 2018.

When starting your career, you have the option to begin in Formula 2, or jump straight into Formula 1 and choose your team at your leisure. Rather than undertaking a full feeder series campaign, the F2 integration acts as a prologue of sorts for your career, as well as setting the scene for the brand new story element for this season.

Three short scenario challenges not only serve as highlights of your driver’s tumultuous season in Formula 2, they also introduce the two original characters who will also be making their virtual F1 debuts in your career mode – Lukas Weber and Devon Butler.

The inclusion of entirely original characters in career mode who actively replace real life drivers is certainly novel. The story progresses though short cut-scenes reminiscent of Codemasters’s classic Race Driver series. It feels like Codemasters’s attempt to emulate the narrative-heavy modes already introduced in other marquee sports games such as FIFA, Madden NFL and NBA 2K.

As your F2 teammate, Lukas Weber is respectful, sporting and likeable. As long as you don’t channel Santino Ferrucci, he has your back in the paddock and expects the same in return.

Devon Butler, on the other hand, becomes your main rival following a controversial collision at the Red Bull Ring during the Formula 2 prologue. Butler is the classic sports movie villain. He’s arrogant, obnoxious and utterly convinced that he is destined for a glittering career that will leave the motorsport world in awe of his talent.

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Your fictitious F2 rivals accompany you into F1
With the pair of them joining you in promotion to Formula 1, Butler and Weber will play a key role in your story of your own career as you bid to beat them both to the ultimate prize of becoming world champion.

While Codemasters deserve credit for adding a new and interesting twist to their meatiest single player mode, it is all very predictable and cliche – at least to begin with. At time of writing, we haven’t seen all of the story elements play out, so there’s still time for plot twists to subvert our expectations. What will be divisive, however, is that the inclusion of these two original characters in career mode is mandatory unless you skip F2 and go straight into F1.

Disappointingly, there is also no longer the option to select which driver you replace in the career mode. Anyone hoping to try and bring Williams back to prominence alongside Robert Kubica will be left with a bad taste in their mouth.

Among the other elements of F1 2019 we’ll cover in our full review are the major new additions to online play, graphical improvements, a replay saving system and that Senna-vs-Prost mode. Look out for our full, in-depth verdict next week on Codemasters’s most ambitious title yet.

Buy F1 2019 – Legends EditionBuy F1 2019 – Anniversary Edition

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F1 2019 by Codemasters

Author: Codemasters
Publisher: Koch Media
Published: 2019
Price: £64.99 (Legends Edition, PS4 and Xbox One), £54.99 (Legends Edition, PC), £45.99 (Anniversary Edition, PS4 and Xbox One), £39.99 (Anniversary Edition, PC)


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Will Wood
Will has been a RaceFans contributor since 2012 during which time he has covered F1 test sessions, launch events and interviewed drivers. He mainly...

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11 comments on “Codemasters F1 2019: First impressions of the finished game”

  1. christopheraser
    21st June 2019, 10:52

    Still no virtual reality :(

    Since having swapped to VR racing games I cannot go back to racing on a screen in 2D. It really is a shame that codies still don’t include it.

    1. What is the percentage of console players with VR headsets? 5%?! Not worth Codemasters spending time and resources on it.

      1. christopheraser
        23rd June 2019, 11:15

        Whatever codies reason I am allowed post here that the game should have VR. I am not talking about console anyway, current gen consoles wouldn’t have the horsepower to drive game like this in VR. I am talking about PC and they should spend time and resources on it. I have been playing driving games and sims since the early 90’s and there is no doubt in my mind VR is the future.

        I don’t get people like you posting in support of a company not including a feature in a product just because they cant see the benefit of it.

  2. The lack of an option to choose which driver to replace when starting career mode indeed is disappointing, which means that I might have to take the place of a driver who I’d rather not replace, i.e., get that driver’s teammate as my teammate instead.

  3. Any chance of an idiots summary to the differences between legends snd anniversary editions?
    Is it just the Senna-vs-Prost mode?

  4. I just want more tracks and cars. I don’t know why they remove tracks instead of adding them.
    Now I have to keep old versions to drive at Sepang, India, Korea, e.t.c. Like what’s the point of an F1 game without the Nuburgring?

    1. Licensing is the issue and why tracks are removed.

      1. I wonder if they could get away with having old tracks in the game but stripped of trackside sponsor panels and logos…
        Even further, just allow F2 to race on them?…

        1. @sato113 They’d still have to ask the track owners of non-FIA sanctioned events for permission to include their tracks and they [the track owners] would likely ask for a fee to do so. Then you have to factor in the cost of actually making the track for the game – Codemasters have some of the tracks in usable forms from their GRID games but others might well refuse to work with them.

          1. @optimaximal I’m sure the fees would be minimal in the grand scheme of things. Also I’m sure the circuit only holds the rights to the circuit name… I remeber rFactor having circuits like Shanghai but they just called it like ‘China circuit’ or something.

            Regarding the track models, Codemasters could use tracks from their previous F1 games, not just GRID. For example, India, Korea, Turkey, Valencia, Sepang etc. The models would be essentially the same, just the textures could be upgraded.

  5. Does anyone know how to create different driver profiles for career mode? Is it even possible on this new game?
    Even if I start a new career the game forces me to use the driver I made for my main career.

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